Sunday, February 17, 2013

2013 Port almost finished




This is a much older image I'm revisiting to spruce it up a bit.  Will be adding more details.




These are some of the concepts I'm adding to my 2013 portfolio.  All fairly close to being finished, should be done and have them added to the website by Tuesday if it all works out.  

Friday, February 15, 2013

Some quick sils



Promise I'm not a gun nut.  They are however, very fun to design/draw.

Thursday, February 7, 2013

Final




There's some definite "Ghost in the Shell" influence here, although I was thinking they could be a little more agile and useful than just type faster.   I imagine the fingers extending to ridiculous lengths reaching in between small areas of machinery, engines, ect. and making repairs that would normally require hours to reach through deconstruction.   

Wednesday, February 6, 2013

Tuesday, February 5, 2013

This has been fun




While working on a few other concepts I keep going back to this one to give my brain a rest.  It's been a lot of fun trying to get as much detail as possible into this using a lot of reference and trips to wikipedia.  Although, I'm sure for anyone in the military it would be easy for them to spot my mistakes and mash up of details.  Should be done with this and all the others here in a week, although I've been more focused on getting quality out of my work for my portfolio rather than rush anything so we'll have to see if I make that dead line. 

Sunday, February 3, 2013

More updates


W.I.P. - Adding more current day and historical concepts to add more diversity.


Small update on this one. 

Wednesday, January 30, 2013

More W.I.P.'s for the new port.



Will be adding stages for the helm opening up as well as some nifty stuff with the arm.  It's a space engineer after all, so there will be all types of little tools, small grips and pliers to help get the jobs done that a space engineer has to do.


These guys are almost done too.

Wednesday, January 23, 2013

Updates on new additions to 2013 portfolio





These two are finished for the most part, just awaiting some final touches and details to make them looks more professional. 



These three are works in progress that I'll be adding to the new port when they're done. More to come as I'm updating my portfolio for the new year.

Wednesday, December 12, 2012

Ready for paint

Will be taking this into paint soon, and maybe add either just neck and shoulders or a full body depending on if I feel like taking this further or starting a new project.  Has been fun learning Zbrush, and look forward to making a lot more.








Monday, December 10, 2012

Update on the head study







Zbrush head studies

This is a program I've been itching to learn and so far it's been very fun to work with.  These are my first and 3rd sculpts (2nd one wasn't so hot imo) with Zbrush so you'll have to excuse my student work. I'm finding just doing head studies is a great way to orientate myself with the program.  Going to be adding more detail to future studies as I get more comfortable with the tools and brushes.






Thursday, December 6, 2012

Here's something gross....


W.I.P. of a sea witch..... which is pretty gross.  The idea of this half hermit crab half human thing eating and moving around kind of makes me a little sick.  Then thinking about how the shell she'd be in would be enormous and have other little sea creatures living it makes me a little more nauseous.  Wouldn't mind making this and Dai Xri my first efforts in Zbrush after I get used to the menus, but well see.  

Wednesday, December 5, 2012

Just cause not everything has to be guns


Decided to do an exercise in designing something that's not all guns and violence.  Good to force myself to think about designing something for practical use.  Not to mention it would be REALLY  easy just to attach a shotgun onto the end of one of those arms if it was really necessary.

If time permits was thinking of designing a whole retro style ad with a future theme and explore some of the more humorous aspects of this project.

Tuesday, December 4, 2012