Monday, September 21, 2015

Daily sketches based off Steve McCurry's photography

I've always really appreciated Steve McCurry's photography ever since I bought one of his portrait books by Phaidon.  Here are some of my daily sketches of his photography I do for a warm up each day before I start my work.







Thursday, August 20, 2015

quick environment sketches


Ship concepts



Some ship designs for a top down space shooter.  Always loved playing the 1941 series and games like R-Type (side scroller.) Thinking about using these if I end up making a small top down shooter in Untiy to better my skills in the program.

Tuesday, August 18, 2015

Thursday, April 24, 2014

Suited Up! Now available!

Well the day is here and the first game I've had the pleasure to work on some of the art is getting released.  I worked on the art back in 2011 so the art work is fairly old and I've learned a lot since then, but it's great to see it all in action. Anson did an amazing job on finishing up the app and making some very challenging levels.  The links to the site and store are below, check it out!  Feel free to leave a review, we love to get feedback!  Thanks!

Website

Facebook page

Store 


Wednesday, January 29, 2014

Some photo retouching I did over the holidays


First time I've tried this so it's not professional, but I had a lot of fun working on it.  My brother started this one off and I finished it as a holiday present to our parents.  This is our late grandmother Amelie Mumphrey.



Saturday, October 26, 2013

Wednesday, October 23, 2013

Wednesday, July 31, 2013

The Floating Hills

First level concept for "Haste!"


Monday, July 29, 2013

Saturday, July 27, 2013

Hyper Accelerated Gerbil ball 3Ds Max WIP

Work in progress of the gerbil ball for Haste.  Still lots to do.  The legs are stand ins and probably won't be fully modeled until I get the main ball done for in game testing.  The main function of the ball is to roll on it's center track, so the legs and their animations aren't crucial to game play and can wait. 






Wednesday, July 10, 2013

Thursday, July 4, 2013