Saturday, October 26, 2013

Wednesday, October 23, 2013

Wednesday, July 31, 2013

The Floating Hills

First level concept for "Haste!"


Monday, July 29, 2013

Saturday, July 27, 2013

Hyper Accelerated Gerbil ball 3Ds Max WIP

Work in progress of the gerbil ball for Haste.  Still lots to do.  The legs are stand ins and probably won't be fully modeled until I get the main ball done for in game testing.  The main function of the ball is to roll on it's center track, so the legs and their animations aren't crucial to game play and can wait. 






Wednesday, July 10, 2013

Saturday, July 6, 2013

Thursday, July 4, 2013

Saturday, June 29, 2013

Wednesday, June 19, 2013

Wednesday, June 5, 2013

UI design

Some UI design w.i.p. for an iOS app. The text is just a place holder until icons are designed.



Character design



Monday, June 3, 2013

Sunday, June 2, 2013

Morning warm up

Total warm up exercise 1hr 30mins



15min each for color layers - 45 mins total


15min each for base paintings - 45mins total


Tuesday, May 28, 2013

Wednesday, May 22, 2013

It'll make sense soon, I promise

I know these look like just really high tech beach balls, or volley balls.  Or just some high tech balls.  I promise there's more to these, so you'll just have to trust me. More coming soon.

 

Monday, May 20, 2013

Morning warmup

updated 5/21/2013

quick sketch







Tuesday, April 23, 2013

Update on Ghost Slums

Been so busy lately with job searching and learning some 3ds that I haven't had a chance to get back to some of the 2d projects I started last month.  Here's and update on the Ghost Slums, I'm reworking it....... a lot.  After some time away from it, I decided to add a bit of a photo to help out with details and some of the city that I could use to build up around the main structure.  Still has a ways to go.









Tuesday, March 26, 2013

PORTFOLIO UPDATE 2013

2013 Portfolio and website update click here


 Added all my newest and best work and a few older ones that have been updated with better presentation.  Also added the Grim Bao model I made from Zbrush, and really excited to start working on the Sea witch next. 

Tuesday, March 19, 2013

Grim Bao
















Standard pose